The Long Dark


The Long Dark is a survival game set in an open world environment and played from a first-person perspective. The game takes place in the frigid Canadian wilderness where the player assumes the role of a crash-landed pilot struggling to survive after a geomagnetic storm. The gameplay is stated by the developers to be a "survival simulation that accounts for body temperature, caloric intake, hunger/thirst, fatigue, wind-chill, wildlife, and a host of other environmental factors." There are three game modes available to the player, "Story mode", "Survival mode", and "Challenge mode". During the game's alpha release, the player had access to Sandbox (Survival) mode, with an option to spawn in one of the eleven regions: "Mystery Lake", "Coastal Highway", "Pleasant Valley", "Forlorn Muskeg", "Desolation Point", "Timberwolf Mountain", "Mountain Town", "Broken Railroad", "Hushed River Valley", "Bleak Inlet" and "Ash Canyon", all of which are connected together through transition zones.

The objective is for the player to survive as long as possible by scavenging and utilizing whatever resources they may find within the world. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives, and a myriad of other itemsWildlife is also present, such as deer which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. Tools and items degrade over time, forcing the player to make careful decisions regarding their condition and their eventual need for repair. Fire, being a primary component, is necessary for warmth and cooking. The player has to forage for wood and fuel on a regular basis to stay alive. The player can also get sick from food poisoning and disease. The Long Dark simulates a full day/night cycle which is a fundamental part of the game. The game also simulates temperature and wind-chill, encouraging the player to monitor the weather and their clothing carefully at all times to prevent death from exposure. Initially, the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles, and a fourth mode added later. The easiest mode, "Pilgrim", is for players looking for a more exploratory experience, "Voyageur" is a middle ground and the most well rounded with regard to exploration and survival, "Stalker" offers a more hardcore survival experience, and "Interloper" is for players looking for a punishing, difficult experience.

Added late in 2017, "Custom" lets the player customize many of the gameplay elements to create a unique playstyle.

The save game system enforces careful decision making by the player; saving only when the player's avatar enters a building, sleeps, passes time or receives an injury. When the player dies the original save file is deleted, forcing the player to start a new game.



The Long Dark

Developer(s)Hinterland Studio
Publisher(s)Hinterland Studio
Director(s)Raphael van Lierop
Designer(s)Raphael van Lierop
Alan Lawrance
Writer(s)Raphael van Lierop
Composer(s)Cris Velasco
Sascha Dikiciyan
EngineUnity
Platform(s)
ReleasePCPS4 & Xbox One
August 1, 2017
Nintendo Switch
September 17, 2020
Genre(s)Survival
Mode(s)Single-player

System requirements:

CPU: Dual-Core Intel i5 CPU @ 2GHz+

RAM: 2 GB

OS: Windows XP

VIDEO CARD: Intel 4xxx Series w/ 512MB VRAM or better

FREE DISK SPACE: 10 GB

DEDICATED VIDEO RAM: 512 MB