Life Is Strange
The Life Is Strange games are graphic adventures played from a third-person view. The player can examine and interact with objects, which enables puzzle solving in the form of fetch quests and making changes to the environment. The player can explore locations and communicate with non-playable characters. Dialogue exchanges feature branching options in conversation. In some instances, choices in dialogue will alter and affect the story through short- or long-term consequences. For each one of the choices, something good in the short term could turn out worse later.
Each individual game in the series features a central mechanic unique to that game. In Life is Strange, the player has access to a "rewind" ability, which allows them to rewind time and alter the course of events. The rewind mechanic is accessible in conversation, allowing players to navigate branching dialogue options and change the outcome of a conversation to be beneficial to the player. Items picked up are kept in the inventory after a rewind, and changes in the environment remain in place. In Before the Storm, Chloe has a "backtalk" mechanic that allows her to persuade and intimidate other characters through conversation, with either positive or negative effects. Life is Strange 2 is an exception in that the player themselves do not have access to the central mechanic; rather, the player (as Sean) must guide Daniel, who has the power of telekinesis, through various moral and ethical choices that will influence how he will use his powers to help or hinder the player as the game progresses.
Life Is Strange | |
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Genre(s) | Graphic adventure |
Developer(s) | Dontnod Entertainment Deck Nine |
Publisher(s) | Square Enix |
First release | Life Is Strange 30 January 2015 |
Latest release | Life Is Strange 2 3 December 2019 |
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